The name is an intentional reference to the Vizier card from the Deck of Many Things: a card that grants a single truthful answer and practical insight when asked.
An ode to the Vizier card: every generation is an answer.
The site offers clear, practical information paired with context or guidance for implementation.
With each question, you reach into the vault of tools to grab an answer and then return that now known answer back to the vault for safe-keeping.
Every answer is stored for future reuse and/or reference.
Each tool in Vizier's Vault was created to solve a specific problem in D&D campaign preparation. While you can use them for other purposes, these are the main reasons each tool exists and how I envisioned they would be used.
Generate magic shops based on city population, wealth, and magicness.
I love to run roguelite D&D campaigns, where everything is randomly generated.
Create wizard spellbooks by selecting level, schools of magic, and probability settings.
One of my players was playing a wizard and was always asking about any spellbooks that they find when looting.
Generate balanced encounters based on party composition, biome, and travel conditions.
A roguelite D&D campaign is not complete without random encounters.
Manage party composition, balance, and progress tracking.
This is only here because I wanted to be able to generate balanced encounters and to track multiple parties on the same world.
Generate smaller hexcrawl regions with 1-mile hexes, like islands, peninsulas, bays, inland areas, and coastal regions.
I wanted a focused tool for compact hexcrawls that sit between a single encounter map and a full world hexmap.
Create battle maps with geographical features, weather, and customizable grid settings.
I really enjoy making battle maps for bosses or mini-bosses.
Generate continent-scale hexcrawl maps with up to 3-mile hexes, featuring multiple regions, kingdoms, and large-scale terrain features.
Between the focused detail of region maps and the grand scale of world maps, continents provide the perfect middle ground.
Generate complete hex worlds with up to 24-mile hexes, weather simulation, fog of war, and party tracking.
When I started brainstorming for this after creating the above generators, I discovered HexRoll, which is an AMAZING tool.
Create star systems with multiple worlds, planets, and celestial bodies.
I haven't really thought much of this one other than it'd be super cool for those Spelljammer and sci-fi campaigns.
Generate entire galaxies with multiple star systems and cosmic structures.
I just think it'd be super cool to make this with an awesome map that has a sort of super zoom from the galaxy to the star system to the planet to the continent to the region to the battle map / city / town / etc.
Transparency about how Vizier's Vault was built and our commitment to human creativity.
AI was used to help with the UI because I hate coding UI.
AI was not and will never be used for the art.
AI was not and will never be used for the algorithms because I love coding algorithms. Algorithms are my jam!