About the Name

Why "Vizier's Vault"?

The name is an intentional reference to the Vizier card from the Deck of Many Things: a card that grants a single truthful answer and practical insight when asked.

Vizier

An ode to the Vizier card: every generation is an answer.

In Practice

The site offers clear, practical information paired with context or guidance for implementation.

Vault

With each question, you reach into the vault of tools to grab an answer and then return that now known answer back to the vault for safe-keeping.

In Practice

Every answer is stored for future reuse and/or reference.

Philosophy

Design Philosophy

Each tool in Vizier's Vault was created to solve a specific problem in D&D campaign preparation. While you can use them for other purposes, these are the main reasons each tool exists and how I envisioned they would be used.

Magic Shop Generator

Generate magic shops based on city population, wealth, and magicness.

Philosophy

I love to run roguelite D&D campaigns, where everything is randomly generated.

Spellbook Generator

Create wizard spellbooks by selecting level, schools of magic, and probability settings.

Philosophy

One of my players was playing a wizard and was always asking about any spellbooks that they find when looting.

Encounter Generator

Generate balanced encounters based on party composition, biome, and travel conditions.

Philosophy

A roguelite D&D campaign is not complete without random encounters.

Party Management

Manage party composition, balance, and progress tracking.

Philosophy

This is only here because I wanted to be able to generate balanced encounters and to track multiple parties on the same world.

Region Generator

Generate smaller hexcrawl regions with 1-mile hexes, like islands, peninsulas, bays, inland areas, and coastal regions.

Philosophy

I wanted a focused tool for compact hexcrawls that sit between a single encounter map and a full world hexmap.

Battle Map Generator

Create battle maps with geographical features, weather, and customizable grid settings.

Philosophy

I really enjoy making battle maps for bosses or mini-bosses.

Continent Generator

Generate continent-scale hexcrawl maps with up to 3-mile hexes, featuring multiple regions, kingdoms, and large-scale terrain features.

Philosophy

Between the focused detail of region maps and the grand scale of world maps, continents provide the perfect middle ground.

World Generator

Generate complete hex worlds with up to 24-mile hexes, weather simulation, fog of war, and party tracking.

Philosophy

When I started brainstorming for this after creating the above generators, I discovered HexRoll, which is an AMAZING tool.

Star System Generator

Create star systems with multiple worlds, planets, and celestial bodies.

Philosophy

I haven't really thought much of this one other than it'd be super cool for those Spelljammer and sci-fi campaigns.

Galaxy Generator

Generate entire galaxies with multiple star systems and cosmic structures.

Philosophy

I just think it'd be super cool to make this with an awesome map that has a sort of super zoom from the galaxy to the star system to the planet to the continent to the region to the battle map / city / town / etc.

Disclosure

Development Philosophy

Transparency about how Vizier's Vault was built and our commitment to human creativity.

UIAI Assisted

AI was used to help with the UI because I hate coding UI.

ArtHuman Created

AI was not and will never be used for the art.

AlgosHuman Created

AI was not and will never be used for the algorithms because I love coding algorithms. Algorithms are my jam!